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Capabilities

Every capability in playhtml is a single HTML attribute. Slap it on an element, give the element an id, and the library handles sync, persistence, and event wiring. This page catalogs the eight built-ins plus can-play, in order from most-commonly used to most-specialized.

This page has live demos and both framework forms. For attribute names, data shapes, and options, see the capabilities reference.

Every section below has the same shape:

  • A short description of what the capability does and the kind of state it owns.
  • A live demo you can interact with. Open the page in a second tab and watch both update.
  • The vanilla HTML form, and the React form. Pick the framework you’re shipping in; the reader’s choice syncs across every snippet on the page.

What it does. Drag anywhere. Position persists and syncs.

Use it for: drag-and-drop affordances such as fridge magnets, game pieces, arrangeable stickers, a puzzle.

<div id="arena" style="position: relative; height: 320px;">
  <img can-move can-move-bounds="arena" id="hat" src="/yankees-hat.png" alt="" />
  <img can-move can-move-bounds="arena" id="cat" src="/long-cat.png" alt="" />
</div>

Use can-move-bounds (vanilla) or the bounds prop (React) to keep the element inside a container. The value is an element id (with or without the leading #) or any valid CSS selector.

<div id="fridge" style="position: relative; height: 400px;">
  <div can-move can-move-bounds="fridge" id="magnet-a">🍎</div>
  <div can-move can-move-bounds="#fridge" id="magnet-b">🥐</div>
</div>

The cursor can go past the container edge; only the element’s position is clamped. By default, the whole element stays inside the container. Two knobs let you opt into partial overhang while keeping a visible slice inside:

  • can-move-bounds-min-visible / boundsMinVisible: fraction (0–1) of the element to keep inside. Default 1 pins fully inside; lower values allow part of the element to hang over the edge. 0 drops the fraction constraint entirely.
  • can-move-bounds-min-visible-px / boundsMinVisiblePx: absolute pixel floor. Default 60; it applies when min-visible allows partial overhang.

The effective slice on each axis is max(fraction × size, pxFloor). Set both to 0 to opt fully out of the keep-visible guarantee and let the element slip entirely out of view.

<!-- Keep 50% of the magnet inside the fridge, ignoring the px floor -->
<div can-move can-move-bounds="fridge"
     can-move-bounds-min-visible="0.5"
     can-move-bounds-min-visible-px="0"
     id="magnet">
  🧲
</div>

<!-- Default bounds keep the whole magnet visible. -->
<div can-move can-move-bounds="fridge" id="tiny-magnet" style="width: 40px;">
  🌶️
</div>

What it does. Click to flip an on/off boolean. Persists and syncs.

Use it for: shared switches, lamps, “is-this-thing-open” signs, per-element read/unread state. The playhtml homepage uses this on the wordmark letters and the hanging lamp; click either to flip it for everyone.

<button id="my-switch" class="switch" can-toggle>off</button>

<style>
  .switch.toggled { background: #6cd97e; }
  .switch.toggled::after { content: "on"; }
</style>

can-toggle adds the toggled class when the element is on.

What it does. Click to scale up. Alt-click (or equivalent modifier) to scale down. Persists and syncs.

Use it for: zoomable images, inflating a balloon or sticker, growing a banner over time.

<img can-grow id="balloon" src="/water-balloon.png" alt="" />

What it does. Drag to rotate. Persists and syncs.

Use it for: wheels, dials, gauges, spinnable stickers or album covers, “what’s your answer” wheels.

<img can-spin id="wheel" src="/bike-wheel.webp" alt="" />

What it does. Shares hover state across everyone on the page. Presence-based, not persistent: when a user leaves, their hover clears.

Use it for: “who’s looking at this right now” affordances, social read-receipts, zero-latency shared hover effects.

How it works. While anyone (you or another reader) is hovering the element, playhtml sets a data-playhtml-hover attribute on it; when nobody is hovering, the attribute is removed. Style the effect by targeting [data-playhtml-hover] instead of the :hover pseudo-class. That’s the only change from a normal hover style, and it’s the same attribute whether you use the vanilla capability or the React component.

<div can-hover id="hover-pad">hover me</div>

<style>
  /* Use [data-playhtml-hover], NOT :hover, so the effect fires
     for everyone when anyone on the page hovers the element. */
  #hover-pad[data-playhtml-hover] {
    background: #fde047;
    transform: scale(1.05);
  }
</style>

If you want the hover effect to reflect who is hovering (e.g. tint the element with each viewer’s cursor color) rather than a plain on/off, read the hover roster off element awareness. Awareness is presence scoped to one element, so it clears when readers leave and does not persist:

import { CanPlayElement } from "@playhtml/react";
import { TagType } from "playhtml";

<CanPlayElement
  tagInfo={[TagType.CanHover]}
  id="hover-pad"
  defaultData={{}}
  myDefaultAwareness={"#3b82f6"}
>
  {({ awareness }) => (
    <div
      style={{
        background: `linear-gradient(45deg, ${awareness.join(", ")})`,
      }}
    >
      hover me
    </div>
  )}
</CanPlayElement>

What it does. Click a trigger to clone an existing element into a new one. Every clone is independent shared state.

Use it for: user-generated galleries, seed-from-template UIs, stamps, “leave your mark” patterns.

<img id="bunny-template" src="/pixel-bunny.png" alt="" />
<button can-duplicate="bunny-template" id="clone-btn">clone a bunny</button>

<script>
  // The "reset" button sweeps every spawned rabbit from shared state.
  // Clones get an id of the form "bunny-template-<random>", so match on that prefix.
  document.getElementById("reset-btn").addEventListener("click", () => {
    document.querySelectorAll("[id^='bunny-template-']").forEach((el) => {
      playhtml.deleteElementData("can-duplicate", el.id);
      el.remove();
    });
  });
</script>
<button id="reset-btn">reset</button>

By default, clones are inserted right after the template (or the previous clone). Add can-duplicate-to (an element id or CSS selector) to drop every clone into a specific container instead:

<button
  can-duplicate="bunny-template"
  can-duplicate-to="#bunny-pen"
  id="clone-btn"
>clone a bunny</button>
<div id="bunny-pen"></div>

can-mirror syncs changes on the element you put it on: its attributes, its direct child list, and form or contenteditable state that surfaces through input/change events. It does not watch arbitrary descendant DOM mutations. If you want to sync nested children changes, put can-mirror on that nested element too and give it a stable id.

Full treatment with live demos lives on Custom elements → can-mirror, and the mirror playground shows examples of all the common native HTML element interactions with it.

Build your own capability: you define a shared data shape and how the element renders from it (an imperative updateElement, or the newer reactive view). You control how the data drives the element and which parts persist. Use it for custom counters, guestbooks, chat, games, reactions, per-user state, and event broadcasts — anything the built-ins don’t cover.

Full guide with live demos: Custom elements. Property reference: Element API.


These capabilities are the building blocks. The best way to see them in concert is to visit the live experiments room, where readers leave permanent marks in a shared space.

These three are highlighted in the homepage experiments index, the fastest way to see playhtml at room-scale.